Our Virtual Training transforms the M.E.T.H.A.N.E. algorithm, usually a series of information
transmitted verbally by the rescuer to the control centre, into tangible actions via his or her joystick.
For example, to communicate which track was affected by the accident, simply select the Gadget
related to this action, then point your Joystick at the track you believe to be correct.
This type of mechanics, very close to the canons of Gamification, helps rescuers to
memorise the algorithm much more easily thanks to the association between the action performed in VR and the individual step of the procedure.
To make the training of rescuers constant and fun, a simple
Based on the score obtained in the various sections, the ranking is updated by placing the best rescuers at the top.
rescuers. Thanks to this mechanic, a healthy competition and a strong desire to give one’s
Platform - HABILIS
“In general, to carry out M.E.T.H.A.N.E. training, we need a location, extras and a lot of imagination on the part of the rescuers. All this requires four months of preparation, with a high risk of cancellation due to major causes”.
It is from this difficulty in realising a single training session on the M.E.T.H.A.N.E. procedure that
FCTSA’s need for Virtual Reality Training was born.
The system created by our team allows for scenarios that are always completely different
from one another.
In the case of FCTSA training, the system is applied to the collision between two trains, whether they are
passengers or freight, but it is possible to apply it to multiple scenarios, such as a road or
The disaster is calculated using a scale that determines the degree of destruction: red where the destruction
destruction was greatest, yellow where it is average and green where it is least.